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They probably added, what, a smidgen of damage resistance or something? Maybe it's not a big deal. Granted, I couldn't name a single ring or amulet from Torchlight 1 or 2, or tell you what they did. Relics have some good skills, but they don't feel like my skills.Īlso, c'mon-there are no gear slots in Torchlight 3 for magic rings and amulets.

I like to keep sort of a theme with my characters, my current theme being I'm A Steam-Powered Battering Ram That Flings Burning Coal On You, and I don't see how any of the relics fit in with that. For a mage that sounds right, but I'm a friggin' robot. They center around attacks involving fire, ice, poison, blood, electricity. It works well and looks great, unleashing lightning storms and blasts and charging my attacks with shock damage.īut the relics just feel kind of. It's a cool concept, and I've invested in the electrode relic (you can see it above). Torchlight 3 has relics, too, which are extremely powerful artifacts that gain experience points when you have them equipped and have their own skill trees and tiers. With so few branches, it's hard to really call it a tree. Each skill has tiers that increase their power and effects, but it's hard not to glance back at my Embermage from Torchlight 2 and see three skill trees, each with 10 skills, and not feel a bit shortchanged in Torchlight 3. The skills themselves feel pretty darn sparse as well, only seven skills per tree, and only two trees per character. At the same time, I like being able to put points into my characters themselves instead of being a person (or robot) comprised entirely from a pile of gear and skills. In the other Torchlight games, you might find a weapon you couldn't equip until your strength or dexterity was at a certain level, and that could be a bit annoying.
RAILMASTER BUILD TORCHLIGHT 3 SKIN
Coldheart is pretty underwhelming to begin with, 2 of the passive options are absolutely fucking terrible (frost skin and breaking point, which work together), requiring a 10 point investment. I know some ppl says it awful but jw if anyone here uses it. I guess there are benefits to having no attributes-In Torchlight 3 you'll never find loot that you can't use immediately (at least I haven't yet). I just started and was wondering if it us viable. Along with a maxed-out critical strike skill, his crit chance and crit damage bonus are bumped up to obscene levels, which means even when he's not swinging around an epic goblin spinebrand the size of an airplane wing, he can still dish out a beating.

My level 78 Destroyer in the original Torchlight is basically built out of strength and dexterity because I poured points into those stats every time I leveled up. No strength, no dexterity, no vitality-leveling lets you add points to your skills, but not your character. One of the things I was most disappointed to discover, when I leveled up for the first time, was that characters no longer have attributes to improve. There are a few other issues with Torchlight 3 that run deeper than its servers.
